BEASTS
and BLOOD

Brutal . Independant . Intense

LEADERS: Ratblood, RabidbloodWARLOCK: OryxhauntMEDICS: Bravebear, MaggotpawBLOODHOUNDS: Velvetpurr, Gatorsnarl, Moonshadow

Under the guise of night’s looming shadows and guided the teachings of The Dark Forest, the descendants of ShadowClan and BloodClan survive. Until recent moons, these nocturnal cats have suffered helplessly from inconsistent leadership and constant attacks from other factions. However, now that they are led by Rabidblood and Ratblood, their luck has seemingly turned. Making use of their size and peculiar mutations, Beast & Blood stand stronger and more unified than before; becoming persistent weeds, pushing back their competition with an impressive, bloody force.Cats born on the territory of this faction also heave hefty bodies, bulging with fantastical mutations that blend their feline features with bovine, birds and lizards. But heavy is the cost of these unique traits - as their territory’s high levels of radiation blooms into fouler things within their flesh. Infected and crawling with cancerous growths, they stubbornly hold onto the strength from their youth and continue to fight the world until their dying breath.


THE PACK

HIGHRANK : CO-LEADERS...
In Beast and Blood, the leaders take the suffix Blood instead of Star, a significant shift following their disownment of Starclan and the embrace of the Bloodmoon as their guiding force. This change also pays homage to the lineage of Bloodclan within their ranks, reflecting a deep connection to their heritage.
The faction is governed by two leaders, a legacy of the tumultuous history between Bloodclan and Shadowclan, who once merged to co-rule. This dual leadership ensures stability, allowing one leader to maintain authority even when the other is absent.
Unlike their predecessors, the leaders do not possess the gift of nine lives, severed from the blessings of Starclan. However, there remains a possibility of reincarnation or resurrection through the enigmatic Dark Forest. When one leader passes, the surviving leader is tasked with selecting their replacement before the next blood moon, ensuring a seamless transition of power and continuity in their fleadership.HIGHRANK : WARLOCK...
Warlocks are the spiritual cats. They act as the faction's main form of connection to the afterlife; they're experts at everything Bloodmoon, Dark Forest, and Starclan.
Warlocks are expected to not take mates or have kits, but they will not be punished if they do so. This is something imposed by the Dark Forest.
They are experts at watching the sky; they often know when a storm is approaching or how many days until the next Blood Moon. They should also know the signs of any approaching toxic smog that circulates through the city.
Warlocks should still be talented at offensive combat; they should be able to hold themselves against enemies.
HIGHRANK : WARLINGS...
Young warlocks in training, Warlings are apprentices to older Warlocks until they are given their Warlock name.
Warlings are always picked by the dark forest themselves around the age of 4-6 moons old.
They are both trained by the factions living Warlocks and then a Dark Forest cat whilst they sleep - usually a previous Warlock.

TIMEZONE : NIGHTTIME...
The accumulation of mutations has resulted in a significant portion of the faction developing heightened light sensitivity, making daylight a painful burden for many. Consequently, they have adapted to a strictly nocturnal lifestyle, thriving under the cover of darkness. The clan operates predominantly at night, utilizing the quiet and concealment of the shadows to navigate their world.

LIMITED RANK : MEDICS...
Medics of the clan are considered 'failed warriors' with little respect given to them. Healing isn't considered a valued skill, Beast and Blood cats are expected to die for their faction, die for their leader and lie for the survival of their clan. Medics prevent that and thus, are seen as more of a concerned pest, a "paternal" rank, the way a parent will nag a kit to wash behind the ear.
LIMITED RANK: BLOODHOUNDS…
Bloodhounds stand as the camp's protectors during daylight hours, ensuring every entry point remains watched and secured. Their presence alone is enough to deter would-be raiders, but their duties extend beyond mere defense. Ever alert, they also patrol the large botanical garden — the zoo itself included on less common occasions — for signs of suspicious scents. Under their watchful eyes, no movement goes unnoticed, making the camp a safer place.

CEREMOMIES : DEATHS...
When a member of Beasts and Blood passes away, their body is returned to the earth as a vital source of nourishment for the greenhouse. Laid to rest within the soil, they become one with the land, their essence absorbed by the thriving plants that flourish around them. This cycle of life and death is honored, as kin often choose to nurture a plant in memory of their deceased relatives or loved ones, creating a living tribute that continues to grow and thrive, embodying the spirit of those who have gone.
CEREMONIES : KIT to APP...
Every moon, kits engage in a ritualistic fight to demonstrate their readiness to embark on their apprenticeship. This tradition allows younger and stronger kits to showcase their skills, often enabling them to begin their training earlier than their littermates. The victorious kit may catches the attention of high-ranking members of the clan—be it leaders, bloodhounds, or seasoned warriors—who will often select the winning kit as their apprentice, marking the start of a promising journey in their warrior training.
CEREMONIES : APP to WARRIOR..
When apprentices are deemed ready, they are dumped into the wild, placed several days' journey away from the clan, within a wilderness or territory of the leaders choosing. This challenging rite of passage varies for each apprentice, ensuring that no two experiences are alike. By isolating them in unfamiliar surroundings, they are forced to rely solely on their instincts and skills for survival, preventing them from learning shortcuts or tricks.


CULTURE